#5053

3DF Zephyr is a photo/video to 3D model photogrammetry software with simple operation and powerful functionality, developed by 3DFLOW from Italy. It's built on 3DFLOW's proprietary, cutting-edge reconstruction technology, allows user to automatically and easily reconstruct 3D models from photos or videos. So far, it has owned the most accurate, automatic and best-designed Multiview-Stero algorithm on the market.
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#5037
Pixologic claims to be the maker of Sculptris, but actually it had no choice but acquired it in 2010 due to the huge threats from Sculptris, and applied Sculptris' advantages to ZBrush, so as to maintain the market and position of ZBrush. Otherwise, if Sculptris' inventor Tomas Pettersson had chosen to stick to go his own way (although that would have been tough) rather than join into the Pixologic team, then this revolutionary software could have quickly eliminated ZBrush. In other words, it was his own shortcomings that killed his invention, not the competition from Pixologic.

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#5024

Level design is the entitative and main content of almost any game development. If you've got it in your mind that mastering Blender and Unity 3D can be a sure fire way to make your game level design ability achieve your desired professional level, then Learn Level Design with Blender and Unity 3D this course can enhance your video game creation skills, and develop your level design skills to the highest standard. In other words, you will be able to design fun game levels with Blender (for 3D modeling) and Unity game engine (for game programming) after finishing this course.
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#4953
The target audience of Learn Blender 3D Modeling for Unity Video Game Development is any video game development beginners (especially Unity game developers) who want to learn for 3D modeling, texture mapping and simple animations with Blender from scratch or just extend their capabilities to include 3D modeling in Blender. In other words, this great video course does not require any previous modeling experience.

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#4948

LightWave 3D (LightWave for short) is a cost-effective 3D animation production software for Windows and Mac operating systems, developed by NewTek in 1990. It is widely used in film, television, game, animation, web page, advertising, printing and many other fields. And it is considered to be one of the few heavyweight 3DCG software in the industry that not only has a long history, but also comes with many successful cases.
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#4927
As a simple and easy-to-use 3D designing (CAD/CAE) software, the integrated 3D design environment of SolidWorks covers all aspects of products development. Its comprehensive and abundant modeling functions for parts entity sometimes come as a surprise that is beyond designers' expectations.

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#4893

Rocket 3F is a feature-rich but simple and easy-to-use 3D polygonal modeling tool for Windows, specially developed for conceptual artists and designers. The most important feature is its very unique workflow (business process automation technology), with which you can perform all operations only with the mouse buttons, windows, menus, tabs and so on are no longer needed in Rocket 3F.
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#4832
CityEngine was originally designed and developed by Pascal Mueller from Switzerland. He invented a breakthrough programmatic modeling technology during his doctoral study in the computer vision laboratory at ETH Zurich. This technology was mainly used for three-dimensional architectural design, which also laid a solid foundation for CityEngine. In 2001, he published a research article "Procedural Modeling of Cities" in SIGGRAPH. This also meant CityEngine had been officially out of the lab.

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#4796

SpeedTree (AKA: SpeedTree Modeler) is a professional, award-winning and industry-leading 3D trees modeling software suite developed by IDV. It allows user to model, texture and animate both stylized and photorealistic vegetations for VFX, Arch/Viz (architectural visualization), or matte paintings. At present, it is widely used in film, game, animation, military simulation, landscape design and other fields to help designers and workers more easily and efficiently complete their works.
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#4795
Pix4Dmapper (formerly called Pix4UAV) is a is a fully automatic, fast and professional UAV mapping and photogrammetry software developed by Pix4D from Switzerland. It is the research result of EPFL (École Polytechnique Fédérale de Lausanne), a world-class research institution, in the past 10 years. It is also the unique UAV data and aerial image processing software integrating full-automatic operation, fast processing and professional precision in one place in the market.

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