#4953
The target audience of Learn Blender 3D Modeling for Unity Video Game Development is any video game development beginners (especially Unity game developers) who want to learn for 3D modeling, texture mapping and simple animations with Blender from scratch or just extend their capabilities to include 3D modeling in Blender. In other words, this great video course does not require any previous modeling experience.

#4466
RizomUV (formerly called Unfold3D) is a high-powered UV mapping/unwrapping software developed by Rizom-Lab from France, which can intelligently and automatically allocate UV within seconds. It does not rely on the traditional geometrical wrapping methods, but automatically, accurately and quickly deal with UV mappings through calculating, which often can be used in 3D games design.

#4202
3DCoat (AKA: 3D-Coat) is a digital sculpturing software (from Ukraine) that is specially designed for the art design work (i.e., details design) of game models. It not only integrates various real-time 3D model texture mapping and detail sculpture functions in one place, but also supports topology, volume sculpture, hardware rendering, and other important features. Moreover, it uses the normal mapping as window display technique, which greatly accelerates the speed to view and edit objects.

#4017
If you are a 3D animation enthusiast, you probably have tried many 3D production software such like Maya, 3ds Max, most of which are extremely expensive for individuals and small businesses. Fortunately, there is an alternative that can compete with them on functionality and performance, and is free, open-source, cross-platform, very lightweight and full-featured 3D creation program - Blender (from Holland), which provides a series of solutions for producing animated short films, including modeling, animations, materials, rendering, audio processing, video clipping, and more.

#4007
Nevercenter's Silo is a lightweight, fast and advanced 3D modelling and UV mapping/unwrapping tool with more humanized and comfortable operations than 3ds Max or Maya. It is suitable for both living body modeling and regular objects modeling, and has been widely applied to many fields such as videos, games, movies for quickly creating characters or constructions.

#4005
Metasequoia is a globally high-profile 3D modeling tool from Japan. It can help users easily create sophisticated polygon-based object models, or create elegant character models, which can be used for 3DCG, 3D printing, 3D animation, game development, and more. In particular, it attaches great importance to the production efficiency and the transportability of data, which makes its range of application very extensive, from personal hobby to industrial profession.