#4828

If a 3D scene has a large number of polyhedral models, not only will this cause the reading and displaying speed of the entire scene to become significantly slower, but also the file size will become too large. Fortunately, the mesh of 3D models often comes with a lot of unnecessarily and complex geometries that can be simplified without compromising the model's detail and quality. At this point, we can ask help for Polygon Cruncher.
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#4466
RizomUV (formerly called Unfold3D) is a high-powered UV mapping/unwrapping software developed by Rizom-Lab from France, which can intelligently and automatically allocate UV within seconds. It does not rely on the traditional geometrical wrapping methods, but automatically, accurately and quickly deal with UV mappings through calculating, which often can be used in 3D games design.

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