#6431

Meteor, Butterfly and a blade (originally called 流星蝴蝶劍.net, AKA: Meteor Blade, 流星·蝴蝶·劍, Meteor, Butterfly, Sword, Liuxing Hudie Jian) is an action role-playing 3D game adapted from the famous martial arts novel of the same name by Gu Long from China, developed and released by 昱泉國際 (InterServ International) from Taiwan in China in 2002. It is the world's first martial arts-style 3D fighting online battle game.
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#5622
Rubber Ninjas is an innovative and unique 3D fighting game based on three-dimensional space and physical feedback, developed for Windows and Mac platforms by Matteo Guarnieri using his own ragdoll engine. It uses smooth OpenGL graphics technology, custom ragdoll physics engine and movie camera technology, and provides an immersive and exciting combat experience.

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#5506

Ragdoll Masters is a task-type small 2D fighting game with very high playability, developed by Matteo Guarnieri from Italy. It uses the ragdoll physics, and features some of the most sophisticated physics ever used in 2D games and plenty of other neat effects. There is no complicated way to play it, and all player has to do is rely on inertia to hit the enemy's vital parts with the player's fists and feet.
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#5184
Soul Edge (ソウルエッジ) is a classic 3D fighting game based on the background of cold steel era, developed by Project Soul and produced by Namco in 1995. At the same time, it is also the maiden work of the entire Soulcalibur series (ソウルキャリバー シリーズ), also known as Soul series (ソウル シリーズ). In addition to pioneering a new game genre called 3D weapon combat, Soul Edge is also the first 3D FTG (fighting technology game) game to support horizontal movement design.

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#5045

Tekken (AKA: 鉄拳, Iron Fist) is a very classic 3D fighting game series for both arcade and home game consoles, developed and published by Namco from Japan. Its first work was produced in 1994, appeared only on the arcade console at first, and was later ported to home game consoles. As a hardcore fighting game, Tekken is extremely realistic and exciting no matter in action design or graphics rendering, thus occupying one important seat among all fighting games in the world all the time. As we all know, it even spawned comic books and movies.
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#4034
The King of Fighters XIII (KoF 13 for short) is the thirteenth work of the old-brand 2D fighting game The King of Fighters series, also the total summary of trilogy continuing the previous two works: The King of Fighters 2003 and The King of Fighters XI. It was developed by SNK Playmore from Japan and released in 2010.

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#3887

The King of Fighters XIV (??????????????? XIV, KOF XIV for short) is the latest work of the most classic fighting arcade games - KoF series (produced by SNK). It drew lessons from the "3D character + 2D fighting" design of Street Fighter 4 & 5, and became the first work in the whole KoF series that is totally rendered in 3D engine. Meanwhile, it has also become the pinnacle work of all fighting games.
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#3781
First, you should know what M.U.G.E.N is. M.U.G.E.N is a free, non-professional 2D fighting game engine that only made for personal use on DOS, Windows and Linux platforms. Its was developed by Elecbyte group using the C language and Allegro libraries, and gives the characters from different ACG (Animation, Comic, Game) a common platform to fight with each other.

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#3387

The King of Fighters (ザ·キング·オブ·ファイターズ, KOF for short) is a classic VS fighting game series first released by SNK from Japan for MVS arcade system board in 1994. KOF was originally launched as a fighting contest organized for the characters from SNK's another two works - Fatal Fury series and Art of Fighting. It has a very high popularity in Asian countries.
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#3335
MultiHero is an old fan-made, fast-paced 2D multiplayer fighting game developed in 2006. It's primarily inspired from the classic video game work Super Smash Brothers.

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