#5118

Grome (short for Ground Moeling Environment) is a 3D simulation software for game environment that was especially designed for game developers, developed by Quad Software from Romania in 2007. However, its applications are not limited to entertainment industry. More than a terrain editor/level editor, it is also a complete scene constructor. In fact, it was also successfully used in some other cases, for example: virtual reality projects, real-time 3D simulation, the creation of scenes for offline rendering, and more.
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#5103
Slic3r is a lightweight, free and open-source 3D printing & slicing software developed by Alessandro Ranellucci from Italy (written in C++). Its comes with powerful functions, yet is convenient and simple to use. As one of the most professional and one of the few 3D printing programs, Slic3r's slicing speed is 100 times faster than the early Skeinforge, so it can definitely meet your high-tech 3D slicing needs.

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#5080

As we call know, bar codes are now widely used in many industries. After the information of some product is recorded on a bar code, you can simply scan this bar code and read the data inside immediately when you need to view this info. This is doubtlessly pretty useful for reading commodity information and acquiring hardware product information on a computer.
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#5075
xTex is a very fast 3D texture/material production software. It is able to create seamless maps faster than ever before - directly generates texture from a scanner or an image. If you need original, highly customizable, and high-quality textures, then give xTex a try. Even without a scanner, it still can be used to create seamless texture materials with the realistic scanning style.

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#5072

To learn 3D modeling, most people will recommend 3ds Max and Maya these trump-level of 3D computer graphics software to you. But what I want to emphasize again here is - the best may not be the most suitable for you or the one that best meets your needs. For those who are interested in modeling but don't have much time to learn modeling techniques systematically, it is unwise to choose them. This case, we need a simpler and more user-friendly modeling tool such like Wings 3D.
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#5071
iClone is a fast and real-time new generation of 3D animation production and rendering software developed by Reallusion from Taiwan in China. It can help user streamline and simplify the production of 3D animation, and utilize the GPU rendering ability to create unprecedented production efficiency and visual experience. Therefore, it is well-liked by the majority of animation designers.

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#5067

DAZ Studio is a unique 3D character modeling and animation design tool developed by DAZ 3D in 2005. It was started as a library containing a large number of editable 3D character models for Poser. After several years of technology accumulation from the models library development, it finally launched its own 3D software DAZ Studio. Today, DAZ Studio's popularity in the industry has been second to none.
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#5058
Aurora 3D Animation Maker (AKA: Aurora3DAnimation) is a very professional 3D text animation creation software that can easily and efficiently generate 3D title, text and logo animations in just a few minutes. It enables users to give full play to their creativity and imagination to easily create amazing text-based 3D interactions, animations, videos and multimedia programs!

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#5053

3DF Zephyr is a photo/video to 3D model photogrammetry software with simple operation and powerful functionality, developed by 3DFLOW from Italy. It's built on 3DFLOW's proprietary, cutting-edge reconstruction technology, allows user to automatically and easily reconstruct 3D models from photos or videos. So far, it has owned the most accurate, automatic and best-designed Multiview-Stero algorithm on the market.
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#5037
Pixologic claims to be the maker of Sculptris, but actually it had no choice but acquired it in 2010 due to the huge threats from Sculptris, and applied Sculptris' advantages to ZBrush, so as to maintain the market and position of ZBrush. Otherwise, if Sculptris' inventor Tomas Pettersson had chosen to stick to go his own way (although that would have been tough) rather than join into the Pixologic team, then this revolutionary software could have quickly eliminated ZBrush. In other words, it was his own shortcomings that killed his invention, not the competition from Pixologic.

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