#6378
LDtk (short for Level Designer toolkit, formerly called LEd) is a free and open-source 2D level editor for Windows, Mac and Linux platforms, developed by deepnight (Sébastien Bénard) from France, who are the former director of the well-known indie game Dead Cells, with 20+ years of experience for creating various games.

#6076
N++ (AKA: N Plus Plus, NPlusPlus) is the third work of the N series of games, developed and published by Metanet Software from Canada in 2015. The first work is N, an Adobe Flash-based web game released in 2004; the second one is N+, an NDS console game released in 2008.

#5678
Stunt Rally is a completely free and open-source 3D racing game for Windows and Linux platforms. It uses several open-source technologies (such as driving simulator VDrift, physics engine Bullet, object-oriented graphics rendering engine OGRE, grid's rendering optimization PagedGeometry, fast, flexible and simple GUI MyGUI, etc.) to construct a very complex and interesting auto stunt rally game.

#5630
Battle City Remake is a 3D remake of the classic multi-directional shooter video game Battle City developed and published by Namco from Japan in 1985 for the NES/FC console, developed by an independent video game studio Bad Mouse Digital Art from Chile in 2020, made with Unity. It enables you to experience a more comfortable and wonderful tank battle, back to the happy memories of childhood.

#5118
Grome (short for Ground Moeling Environment) is a 3D simulation software for game environment that was especially designed for game developers, developed by Quad Software from Romania in 2007. However, its applications are not limited to entertainment industry. More than a terrain editor/level editor, it is also a complete scene constructor. In fact, it was also successfully used in some other cases, for example: virtual reality projects, real-time 3D simulation, the creation of scenes for offline rendering, and more.

#5038
Torchlight is a very classic A-RPG (action role-playing game) PC game developed by Runic Games with OGRE game engine, and released in 2009. Torchlight II was released in 2012. In 2018, this company's one long-planned MMORPG game was announced as Torchlight Frontiers.

#4918
Hello Mario Engine (formerly called Hello's Mario Engine, Hello Engine) is a feature-packed, fully-documented, easy-to-use Super Mario game engine for GameMaker: Studio, developed by Hello Fangaming from MFGG (Mario Fan Games Galaxy) in 2007. It enables anyone to make a Mario game with ease. Even better, it's free and open-source (under the new BSD License), which means you can make whatever you want with this engine, without any restrictions.

#4760
Super Mario Bros. X (SMBX for short) is a very popular unofficial fan-made game made by Redigit (Andrew Spinks - also the creator of Terraria), now owned and managed by the SMBX Forums leaders. SMBX2 (AKA: SMBX 2.0, full name: Super Mario Bros X2, Super Mario Bros. X 2.0) is an open-source expansion of the original SMBX developed by Horikawa Otane from Japan, using LunaLua and PGE Editor.

#4750
Mario Editor is the latest, free Mario game platformer/level editor created by Hello Fangaming in 2016, using the GameMaker: Studio game engine. Meanwhile, it's also the successor of the Super Mario Bros: Game Master, and serves as the celebration of the 10th anniversary of the famous and popular open-source project: Hello Mario Engine.

#4737
Tiled (full name: Tiled Map Editor) is currently the most popular, powerful and flexible tiled map/level editor for all types of 2D games, developed by Thorbjørn Lindeijer in 2008 (written in Java, therefore it's cross-platform). It is identified as an edge tool for 2D game developers to quickly create game maps.