#6048

Gaea is a cutting-edge, next-generation 3D terrain and landscape design tool, developed by QuadSpinner in 2019. QuadSpinner, previously known for its plug-in GeoGlyph made for World Machine, now has its own, standalone terrain generation software. It combines powerful procedural control with a range of direct input methods, aiming to provide an artist-centered terrain generation scheme for game production.
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#5118
Grome (short for Ground Moeling Environment) is a 3D simulation software for game environment that was especially designed for game developers, developed by Quad Software from Romania in 2007. However, its applications are not limited to entertainment industry. More than a terrain editor/level editor, it is also a complete scene constructor. In fact, it was also successfully used in some other cases, for example: virtual reality projects, real-time 3D simulation, the creation of scenes for offline rendering, and more.

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#4859

GeoVox is a voxel-based, real-time terrain generation tool, developed and published by Axis Game Factory in 2015. As a terrain creation tool, its most prominent feature is that it's based on Volume Pixel (Voxel). With its help, game developers can instantly create lush AAA quality of environments from the start; create carve, sculpt, and generate scenes like never before; then play with and share them.
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