#5551
Compilation principle is an important and professional course for computer majors, also one of the most difficult and challenging courses to learn. It aims at introducing the general principles and basic methods of compiler construction, and studying how to develop computer programs more efficiently so as to reduce the threshold of programming. In this age of highly developed IDEs, why should programmers learn the principles of compilation? In fact, the principle of compilation permeates every aspect of the daily programming work. Therefore, learning the principles of compilation can help you better understand computer programs and provide a solid foundation for your future development.

#5358
As a matter of fact, Colour Atlas of Anatomical Pathology has become an essential part for training both new anatomical pathology teachers and pathology undergraduate students. It becomes more necessary given the current decline in autopsy rate and the mild ambivalence and aversion of new trainees to dissection in general. Furthermore, the knowledge of gross pathology is an essential component of anatomic pathology, so this book is the best alternative that ranks only second to seeing the fresh and wet macroscopic pathology.

#5357
Visual Basic is a visual programming environment developed by Microsoft for Windows. Since its introduction in 1998, it has been popular with both professional programmers and programming enthusiasts thanks to its ease of use and practicality, and still has enduring popularity today. At the same time, as the third-generation event-driven programming language, Visual Basic can be said to be the programming language with the largest number of users in the world.

#5194
Game development and production is not only a craft, but also a lot of people's dream. But the difficulties we have to face in order to master it are often daunting. When you are wandering around the front door of game production and at a loss, Introduction to Game Design, Prototyping, and Development can help you clarify your direction and lay a solid foundation from both theoretical and practical aspects.

#5192
After selecting Building a Game with Unity and Blender for me to formally learn to use Unity to develop my own ARPG-like game, I also selected Building an FPS Game with Unity as the second tutorial book to be read, with which I intended to try to develop a FPS-like game of my own too. But the latter is not to develop the game itself, but to further learn to use Unity and apply the newly acquired skills to the development of my games as much as possible.

#5191
After comparing Sams Teach Yourself, Unity Game Development in 24 Hours and Building a Game with Unity and Blender these two books, I finally decided to select the latter as the successor to Unity's official tutorial "TANKS!" and the first official ebook for me to formally and systematically learn Unity game development. The reason is simple: this book is very thin (with only 250 pages); there is only one game development case throughout the entire book, and the game is of type A-RGP that I urgently need to learn about.

#5190
As I was studying Unity game development, I found the official video tutorials extremely confusing and not suitable for real beginners. So I searched for Unity related tutorial books around and found Sams Teach Yourself, Unity Game Development in 24 Hours. Because I was very impressed with the books in the Sams Teach Yourself series, I finally chose this book as part of the next stage of learning Unity. Hopefully after that I could officially start my game development mission.

#5185
From a professional perspective, Mathematics for 3D Game Programming and Computer Graphics explains the mathematical concepts used in 3D Computer Graphics and game engine that a game developer must master. Compared to the second edition, the third edition expanded on the content, introducing the knowledge for projection, shadow, physics, cloth simulation, and numerical methods. And all chapters have been revised and the shader code has been modified according to the new specifications of the shading language.

#5183
Dale Carnegie is the pure and pute father of all the sciences of success. As a matter of fact, many succeeding books about success science or chicken soup for the soul originated from his masterpieces. How to Win Friends and Influence People is one of Carnegie's inspirational classics - success science education books, published in 1936. It is the world's first book on success science, can be said to be a miracle in the history of human publishing, and the "bible" for social contact and communication. In short, it's the world's best-selling, most classic, and most practical reference book for being a good personal & social people.

#5052
Agile Web Development with Rails is the first masterpiece about Ruby on Rails! On a whole, this book not only comes with both intuitive examples and in-depth analysis, but also covers all aspects of relevant knowledge in the Web application development. Therefore, it can be regarded as a comprehensive book that explains profound theories in simple language, is suitable for primary and intermediate Ruby and Rails readers, and can serve as a reference manual for developers.

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