#5609
Codename: Eagle is a refreshing FPS (first-person shooter) game for Windows, developed by Refraction Games (from Sweden) and published by Take-Two Interactive in 1999. It can't be defined simply as some specific type of game, because no other game before it had such novel and interesting gameplay and great freedom.

#5272
Counter-Strike (full name: Half-Life: Counter-Strike) is a multi-player first person shooter game series officially released by Valve Software in 1999, whose founders are Minh Le (AKA: Gooseman) and Jess Cliffe. It was originally just a game module for Half-Life, and finally became an independent game after being acquired by the developer of Half-Life - Valve. Its game development engine is from the original GoldSrc engine to now Source engine.

#5192
After selecting Building a Game with Unity and Blender for me to formally learn to use Unity to develop my own ARPG-like game, I also selected Building an FPS Game with Unity as the second tutorial book to be read, with which I intended to try to develop a FPS-like game of my own too. But the latter is not to develop the game itself, but to further learn to use Unity and apply the newly acquired skills to the development of my games as much as possible.

#4732
FPS Creator (FPSC for short, now called FPS Creator Classic = FPS Creator X9) is a classic and foolproof First Person Shooter game engine bringing stunning visuals. It was developed by The Game Creators in 2008, then it changed its name to FPS Creator Classic in 2016 and was released as a free and fully open-source project with many model packs on GitHub. As a result, FPS Creator X10 became its final version update, which should be the predecessor of GameGuru.

#4314
GameGuru is a foolproof game engine made by The Game Creators from United Kingdom, specially developed for players, programmers or designers/artists who have no programming basis but want to create their own complete 3D games with ease and pleasure.

#4228
Medal of Honor: Airborne is a first-person shooter game set in World War II, developed by EA (Electronic Arts) using the Unreal Engine 3 in 2007. We can say that it has redefined the meaning of the popular WWII type of FPS games. Also, it's the first work in this classic game series that landed on home game consoles and mobile phone platforms.