#7246

Essential Mathematics for Games and Interactive Applications provides the expert insights on the mathematics essential for 3D game and interactive applications development. Based on the authors' well-received tutorial from the Game Developers Conference (GDC), it emphasizes the critical role of mathematics in 3D programming. It guides you through the proper techniques for animating, simulating, and rendering scenes while delving into the mathematical principles that underlie these processes.
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#5185
From a professional perspective, Mathematics for 3D Game Programming and Computer Graphics explains the mathematical concepts used in 3D Computer Graphics and game engine that a game developer must master. Compared to the second edition, the third edition expanded on the content, introducing the knowledge for projection, shadow, physics, cloth simulation, and numerical methods. And all chapters have been revised and the shader code has been modified according to the new specifications of the shading language.

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