#5185

From a professional perspective, Mathematics for 3D Game Programming and Computer Graphics explains the mathematical concepts used in 3D Computer Graphics and game engine that a game developer must master. Compared to the second edition, the third edition expanded on the content, introducing the knowledge for projection, shadow, physics, cloth simulation, and numerical methods. And all chapters have been revised and the shader code has been modified according to the new specifications of the shading language.
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#5046
3D mathematics is a subject related to computational geometry. 3D math is the technical basis of computer graphics and computer 3D game development, while computational geometry is a subject that studies how to solve geometric problems with numerical methods. Both 3D math and computational geometry are widely used in fields that use computers to simulate the 3D world, such as graphics, games, simulations, robotics, virtual reality, animation design, and more.

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