#5185

From a professional perspective, Mathematics for 3D Game Programming and Computer Graphics explains the mathematical concepts used in 3D Computer Graphics and game engine that a game developer must master. Compared to the second edition, the third edition expanded on the content, introducing the knowledge for projection, shadow, physics, cloth simulation, and numerical methods. And all chapters have been revised and the shader code has been modified according to the new specifications of the shading language.
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#5046
3D mathematics is a subject related to computational geometry. 3D math is the technical basis of computer graphics and computer 3D game development, while computational geometry is a subject that studies how to solve geometric problems with numerical methods. Both 3D math and computational geometry are widely used in fields that use computers to simulate the 3D world, such as graphics, games, simulations, robotics, virtual reality, animation design, and more.

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#4641

CopperCube (successor of irrEdit) is a free 3D authoring editor, also the most user-friendly 3D game engine. It is developed based on the free and open-source 3D game engine - Irrlicht Engine (SWFZ Engine was rewritten from this engine too), and its essence is a simple, lightweight but powerful interactive 3D scenes designing software with concise and clear user interface, convenient operation, and humanized design. It is mainly used in the production of 3D application, 3D game, 3D website, and 3D animation.
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#4634
Torque 3D (full name: Torque Game Engine, TGE for short) is free, open-source and cross-platform 3D game engine developed by GarageGames (originally developed by Dynamix for the first-person shooter game Tribes 2 released in 2001) under the MIT license. It features powerful and complex rendering system, high-speed network transmission, authentic real-time editing, script editing system, as well as maximum flexibility and performance across a wide-range of hardware, and a full suite of tools for producing high-quality Windows and browser-based games development.

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#3775

This post covers two editions of the book Beginning C# Programming with Unity, MonoDevelop Edition and Visual Studio Edition. You can choose to read the corresponding edition according to the C# language developing tool (MonoDevelop or Visual Studio) you are using or familiar with. It is dedicated to beginners who have never programmed before and planned to use MonoDevelop or Visual Studio to start to learn the development of Unity scripts or standalone applications based on C# language from scratch.
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#3762
To make multi-platform 2D games, GameMaker Studio is definitely not inferior to the well-known and popular Unity which is one-size-fits-all to both 2D & 3D games development. Of course, as for merely 3D game development, AppNee suggests you choose the Unity instead. Because this task is beyond the strength and power of GameMaker Studio. This advice is especially suitable for non-professional and amateur enthusiasts of game development.

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#3760

Unity 5 from Zero to Proficiency is a series of Unity tutorial books specially written for absolute game developing beginners. This step-by-step and easy-to-understand, easy-to-follow series of handbooks for Unity 5 can take readers from game developing yearners who know nothing about Unity (even the game programming itself) to a professional game developer with good level of proficiency to Unity.
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#3755
Unreal Engine (UE for short) is currently the most famous and widely authorized top 2D/3D multi-platform universal game engine for Windows and Mac OS X (written in C++) in the world, which has occupied 80% of the market share of the global commercial game engines. The great games developed based on it are numerous, including Unreal Tournament, Gears Of War, Mass Effect, BioShock, Borderlands, Mirror's Edge, and many other series of big game works.

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#3643

GameMaker Studio (GMS for short, formerly called: Game Maker, Animo) is a very powerful and popular cross-platform, multi-genre game development engine (GDE)/game creation system (GCS) for both entry-level novices/amateurs and seasoned game development professionals. It was written in Delphi by Mark Overmars from Netherlands and first published in 1999.
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#3205
As an OS platform leading the mobile application trends, Android released NDK to support the mixed developments of Java & C programming languages. This made it possible to port thousands of PC games (mainly written in C) onto Android platform and make them look more attractive by using a simple ARM Compiler.

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