#6216
Material Maker is a fully-functional, professional and user-friendly procedural PBR material authoring and 3D model texture painting tool for Windows, Mac and Linux, developed by R0dZill4 (Rod Zilla) from France in 2019, based on Godot Engine. It allows users to quickly and easily complete the drawing of various custom materials/textures by connecting nodes.

#5870
The Unity Asset Store is a growth-sustaining library of assets specially made for Unity game developers. Both Unity Technologies and community members create these assets and publish them to the store for free sharing or commercial selling. The asset types mainly cover textures, animations, models, entire Project examples, tutorials and Editor extensions.

#5741
Knald is the world's first high-quality 3D texturing software based on GPU algorithm. It can generate 3D texture maps from 2D images, including Normal, Derivative, Displacement/Height, Ambient Occlusion, Concavity and Convexity maps. It's easy to operate, real-time, and super-fast (almost no waiting) to generate textures.

#5378
Ninja Ripper is a very powerful and popular free utility used to extract/rip resources (such as 3D models/meshes, textures, shaders) directly from almost any running game, whether it's online game via client, web game via web browser, video game via console emulator, mobile games via Android emulator, or PC game. It was developed by black_ninja from Russia.

#4999
Substance Designer (now called Adobe Substance 3D Designer) is a world-renowned, currently the most ideal, new generation of 3D texture/material design & production software, and the ultimate 3D material creation and scanning processing tool. Meanwhile, it is also the first tool that is able to mix bitmaps, vectors and other elements together to create complex maps. In fact, it has been used by many game companies, and is fully compatible with all the popular 3DCG software and game engines at present.

#3905
Google SketchUp is an extremely popular and user-friendly 3D modeling tool, which is production process of design scheme oriented, and mainly used in the architectural design and relevant fields. Its creation process not only can directly express the designer's idea, also fully meet the needs of communicating with customers in time. Applying it to game design is a relatively new field with a certain amount of challenges.

#3773
Making multiple small images spliced into a large one (sprites sheet), for game development, this can save the storage space and loaded memory that texture images require in game; for web design, this (CSS sprites) can greatly reduce the images loading frequency and time, so as to make web pages load faster. If you want to use Photoshop to do this, that's too stupid and inefficient. Or if you gave Zwoptex up, then it's time to turn to this TexturePacker from Germany.