#6440
GameAssassin is a very powerful game model interception program, developed by sky from China in 2005. It was originally designed to assist its author in the research of 3D game rendering. It has similar functionality with 3D Ripper DX, but it is a lot more tricky to use. It supposedly can rip everything in D3D9, D3D8, D3D7 and OpenGL games, and is suitable for both game lovers and developers.

#5693
Noesis is a very powerful and easy to use universal game data unpacking tool, created and maintained by Rich Whitehouse. It is mainly used to preview, convert and extract/export (reverse engineer) all kinds of 3D resources/assets from PC and video games, and considered to be one of the must-have tools for making game MODs (Ninja Ripper is another).

#5535
To extract models from 3D games, in addition to the famous and popular Ninja Ripper, you can also give 3D Ripper DX a try. It can capture the models and textures of any DirectX based program and game during the running process, helping users extract their favorite models from the game for secondary creation.

#5378
Ninja Ripper is a very powerful and popular free utility used to extract/rip resources (such as 3D models/meshes, textures, shaders) directly from almost any running game, whether it's online game via client, web game via web browser, video game via console emulator, mobile games via Android emulator, or PC game. It was developed by black_ninja from Russia.

#5360
Vagrant Story is my only one favorite video game (the originator of Dark Souls and Monster Hunter), I like it so much that I've long been preparing to recreate a simplified version of this game using Unity and Blender (just for fun and to implement the game design to my satisfaction). But the game's model building keeps standing in the way for me. After all, for a person who knows nothing about 3D modeling or drawing, it takes a lot of time and effort to reach a professional modeling level. Not to mention the later character action design, game system design, as well as many other aspects. Fortunately, I found Vagrant Story Tools.