#7359

as3sxfr is a free and open-source tool designed for generating sound effects, developed by Tom Vian (SFBTom, SFB Games) from United Kingdom. Its essence is a simple port of sfxr (Bfxr's predecessor) - the ActionScript 3 export (from C++ to AS3), taking advantage of the new sound and file capabilities introduced in Flash Player 10, and allows developers to create sound effects in real time using the same parameters as Bfxr.
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#6555
rFXGen is a simple, user-friendly, free and open-source fx sounds generator based on the amazing sfxr made by Dr.Petter, developed by raysan5 from Spain. It allows users to generate realistic sound effects for video games, videos, animations, and other multimedia projects with one click.

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#5870

The Unity Asset Store is a growth-sustaining library of assets specially made for Unity game developers. Both Unity Technologies and community members create these assets and publish them to the store for free sharing or commercial selling. The asset types mainly cover textures, animations, models, entire Project examples, tutorials and Editor extensions.
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#4836
Sound is often an overlooked part in the process of making a game, but it can have a huge impact on the player experience. Sound can be direct recorded using either a microphone or connected instruments, but obviously using tools to create sound effects is much easier and more efficient. At the same time, having an excellent audio production tool in hand also plays a very important role in Game Jam competitions or game development processes.

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#4835

sfxr (short for Sound Effects Rater) is a free and tiny sound effect quick generating tool specially designed for game developers, developed by Tomas Pettersson (DrPetter) from Sweden in the 10th Ludum Dare competition in 2007. As a procedural video game sound automatic generator for Windows, it's so popular that it has many code transplantation works on Mac, Linux, Web, ActionScript and iPhone, made by other developers.
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#4745
In order to reproduce Vagrant Story's game levels (rooms, weapons, props, enemies, etc.), for a long time I searched everywhere and looked for any tool that could extract sound and graphics files from this my only favorite PSOne video game. The Vagrant Story Tools, which seems to be the most effective and perfect solution now, may be just a joke and scam - it never works (and its developers do not respond to any feedback). Finally, only PSound and its sister software PSicture (the later requires PSi_VARY, but I couldn't make it work) can help us a little.

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#4552

After struggling to create a post dedicated to collecting and publishing various wallpaper collections, it's now the turn of sound effects collection. AppNee is never willing to publish this type of post, because their resources are often so cluttered and difficult to be effectively and efficiently categorized, then be quickly published and shared. Anyway, it seems to me that this is just another challenging task that AppNee has to do.
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