#6683

Texture materials are essential when making textures or rendering models. Many model makers generally choose to find and download suitable texture materials on the Internet to render their works. In fact, the production of textures is not complicated, and there are already many programs that can quickly and easily produce high-quality textures.
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#5743
Bitmap2Material (B2M for short, the predecessor of Substance Alchemist) is a powerful and easy-to-use free tool that helps game developers quickly generate a full set of seamless textures (normal map, height map, highlight map, etc.) from a single bitmap format of image, developed by Allegorithmic (also the developer of Substance suite) from France, which was acquired by Adobe in 2019.

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#5738

Materialize is an amazing free image to material conversion tool, developed by Bounding Box Software. It can quickly and easily generate high-quality tileable 3D materials for use in game development. With it, you can create an entire material from a single image or import the texture map you have and generate any other texture map you need.
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#4999
Substance Designer (now called Adobe Substance 3D Designer) is a world-renowned, currently the most ideal, new generation of 3D texture/material design & production software, and the ultimate 3D material creation and scanning processing tool. Meanwhile, it is also the first tool that is able to mix bitmaps, vectors and other elements together to create complex maps. In fact, it has been used by many game companies, and is fully compatible with all the popular 3DCG software and game engines at present.

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#4968

The same as bump mapping, normal mapping and displacement mapping, seamless mapping also belongs to one of the technical means of realizing object visualization in three-dimensional mapping. Unlike others, seamless textures are usually used to represent the background in various scenes, such as the repeated pattern of wall, repeated ground tiles (ground of street), as well as many other places with the nature of repetition. That is, your textures can be repeated indefinitely without seeing any obvious seams between them.
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