#4968
The same as bump mapping, normal mapping and displacement mapping, seamless mapping also belongs to one of the technical means of realizing object visualization in three-dimensional mapping. Unlike others, seamless textures are usually used to represent the background in various scenes, such as the repeated pattern of wall, repeated ground tiles (ground of street), as well as many other places with the nature of repetition. That is, your textures can be repeated indefinitely without seeing any obvious seams between them.