#4835
sfxr (short for Sound Effects Rater) is a free and tiny sound effect quick generating tool specially designed for game developers, developed by Tomas Pettersson (DrPetter) from Sweden in the 10th Ludum Dare competition in 2007. As a procedural video game sound automatic generator for Windows, it's so popular that it has many code transplantation works on Mac, Linux, Web, ActionScript and iPhone, made by other developers.

#4739
To learn 3D game development with limited pockets, I guess you've tried many classic, free, open-source game development engines like TV3D (Truevision3D), OGRE and Irrlicht Engine. By contrast, the pros of TV3D are easy to learn and get started with; its cons are that it was built based on the ActiveX control and requires the RunTime DLL to be registered before running; OGRE is better than Irrlicht in that it has a capable and vigorous engine framework, and supports for extending new functionality in the form of plug-ins (this is better than Irrlicht); but its downside is that it's not easy to get started with.

#4737
Tiled (full name: Tiled Map Editor) is currently the most popular, powerful and flexible tiled map/level editor for all types of 2D games, developed by Thorbjørn Lindeijer in 2008 (written in Java, therefore it's cross-platform). It is identified as an edge tool for 2D game developers to quickly create game maps.

#4641
CopperCube (successor of irrEdit) is a free 3D authoring editor, also the most user-friendly 3D game engine. It is developed based on the free and open-source 3D game engine - Irrlicht Engine (SWFZ Engine was rewritten from this engine too), and its essence is a simple, lightweight but powerful interactive 3D scenes designing software with concise and clear user interface, convenient operation, and humanized design. It is mainly used in the production of 3D application, 3D game, 3D website, and 3D animation.

#4634
Torque 3D (full name: Torque Game Engine, TGE for short) is free, open-source and cross-platform 3D game engine developed by GarageGames (originally developed by Dynamix for the first-person shooter game Tribes 2 released in 2001) under the MIT license. It features powerful and complex rendering system, high-speed network transmission, authentic real-time editing, script editing system, as well as maximum flexibility and performance across a wide-range of hardware, and a full suite of tools for producing high-quality Windows and browser-based games development.

#4329
BuildBox is the world's first real sense of foolproof game making tool (founded by Trey Smith in 2014). Because in BuildBox, the entire game development process can be done simply by dragging and dropping operations, no coding, scripting, programming or software design experience required. It's specially developed for entrepreneurs, designers and other game creation enthusiasts without any program development foundation for game design.

#4314
GameGuru is a foolproof game engine made by The Game Creators from United Kingdom, specially developed for players, programmers or designers/artists who have no programming basis but want to create their own complete 3D games with ease and pleasure.

#4302
The free admission of the commercial 3D game development engine Unreal Engine has attracted more independent game developers, with the majority studying Unreal Engine on their own. Under such circumstance, a well-written guide book becomes very helpful or even necessary. If you are eager to use Unreal Engine to develop your own creative and attractive cross-platform games, then the Unreal Engine 4 Game Development in 24 Hours in Sams Teach Yourself series can be your first choice.

#3994
As is known to all, all the time, the most popular RPG game production tool must have been none other than RPG Maker. But from now it needs to try its best to keep its job. Because it has had a brand-new and foolproof game engine that can produce both 2D and 3D RPG games with ease as its strong competitor - SMILE GAME BUILDER, which is currently the only 3D RPG game making software as I know (without regard to using the general 3D game development engines, such as Unity, Unreal Engine, etc.).

#3936
World Machine is a powerful and flexible 3D world terrain generator specially designed for game engines or 3D rendering software. It provides procedural terrain creation, simulations of nature, and interactive editing for you to produce realistic terrains with high-resolution heightfields, textures, and meshes.