#5632

Diablo II: Resurrected is an ultimate remastered version of the epic action RPG computer game Diablo II (released in 2000) along with its expansion pack Diablo II: Lord of Destruction (released in 2001) created by Blizzard Entertainment. It enables the huge fans players of Diablo series to experience the time-honored classic content of Diablo II while enjoying a feast of high-quality sound and visual effects created by modern game hardware.
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#5630
Battle City Remake is a 3D remake of the classic multi-directional shooter video game Battle City developed and published by Namco from Japan in 1985 for the NES/FC console, developed by an independent video game studio Bad Mouse Digital Art from Chile in 2020, made with Unity. It enables you to experience a more comfortable and wonderful tank battle, back to the happy memories of childhood.

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#5609

Codename: Eagle is a refreshing FPS (first-person shooter) game for Windows, developed by Refraction Games (from Sweden) and published by Take-Two Interactive in 1999. It can't be defined simply as some specific type of game, because no other game before it had such novel and interesting gameplay and great freedom.
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#5578
When you first launched Minetest, didn't you think it was just Minecraft? Actually not. Although their interface, style, and gameplay are almost the same, Minetest is essentially a free, open-source and cross-platform voxel game engine (written in C++ and Lua, using the Irrlicht Engine). It was created by Perttu Ahola and first released in 2010, and is now developed by a team of volunteers, with significant contributions from the community. It's available for Linux-based systems, FreeBSD, Windows, Mac, and Android platforms, and provides an API for users to create their own games and mods written in Lua.

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#5570

vvctre is a free, open-source and cross-platform Nintendo 3DS emulator working on Lua scripting language (the default script is script.lua). It was created by Valentin Vanelslande, developed based on Citra for Windows 7+ and Linux platforms, and released as open source under the GNU GPL V2 license.
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#5506
Ragdoll Masters is a task-type small 2D fighting game with very high playability, developed by Matteo Guarnieri from Italy. It uses the ragdoll physics, and features some of the most sophisticated physics ever used in 2D games and plenty of other neat effects. There is no complicated way to play it, and all player has to do is rely on inertia to hit the enemy's vital parts with the player's fists and feet.

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#5504

For a century, humans have used machines to put themselves in the sky. Over the past three decades, Microsoft's Flight Simulator has enabled people to live out their dreams of becoming pilots sitting at home on a computer. Microsoft Flight Simulator (formerly called Flight Simulator) is a flight simulator specially made for flight simulation amateurs, created and released by Microsoft in 1982.
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#5499
As the world's most popular soccer simulation game, EA's FIFA series has existed for nearly 30 years. From its original Mosaic picture quality to its now exquisite 3D panoramic picture, FIFA has accompanied countless football gamers from their youth to middle age. In this process, it has been unique when it was first born, and it has also experienced the embarrassing time of being overwhelmed by the PES series. In the end, it made a breakthrough in adversity, reborn in Nirvana, and has become the best-selling football game in the world every year.

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#5349

Sea Dogs (AKA: Corsairs, Корсары) is a very classic action + adventure + simulation type of A-RGP game series developed by Akella (Акелла) from Russia in 2000. It has excellent 3D graphics and a freely resized view of naval warfare, as well as completely free game modes and strong interactivity. Player's behavior is not restricted by the game plot, you are free to play and decide where you want to go next, but that will have a profound impact on how the game world changes.
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#5321
Door Kickers is a small Real-Time Strategy indie game developed by KillHouse Games (the development team that made the famous module Project Reality for Battlefield 2) from Romania in 2014. It has a lot in common with Frozen Synapse both visually and playfully. However, the user interface and visual effects of the latter are more abstract.

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