#6279

Iron Meat is a 2D run-and-shoot type of retro indie game with a high tribute to Contra, developed by Ivan Valeryevich Suvorov from Russia, using Unity. It comes with an onslaught of mechanics ripped from arcade and console classics - mainly the classic video game Contra, but contains graphic pixelated violence and gore throughout.
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#6213
Primal Light is a cross-platform, pixel-style 2D action adventure game, developed and published by two-person indie game studio Fat Gem, using the Godot Engine, over a three-year period. It is worth mentioning that both game developers are amateurs with no experience in game development, and they completed this passion project in their free time in three years.

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#6130

Silver Night's Crusaders is a fan-made, Castlevania-based free game for PC and Android platforms, developed by True Role Dreams (Crimsondeath) from Spain using OpenBOR game engine. It isn't a metroidvania, instead it's more of a side-scrolling arcade action game, which splits into several stages rather than a massive sprawling map.
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#5948
Timespinner is a well-made 2D Castlevaina-like and metroidvania-style action adventure indie game developed by Lunar Ray Games and published by Chucklefish. The game was inspired by classic '90s video games, such as Castlevania, Mega and Star Ocean.

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#5852

Toziuha Night is a metroidvania-like, pixel-style independent 2D action adventure game series, developed by an amateur game developer Danny Garay from Nicaragua, using Godot game engine. Danny Garay is a big fan of the Castlevania series, which shows how much his games have been influenced by Castlevania works.
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#5811
When it comes to insanely difficult platformer games, many players in Asia will think of Cat Mario (Syobon Action) from Japan. In fact, in the same year, there was a game called I Wanna Be the Guy that was popular around the world. It is much more difficult than Cat Mario. Even if you have watched various walkthroughs, speedruns, and know the distribution of traps, the results will not help. Generally, you can't get past a level without trying hundreds of times.

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#5767

Exanima is a dungeon exploration based hardcore action role-playing game, developed by Bare Mettle Entertainment from London. Players need to explore, fight and survive in a dark underworld (set in the Middle Ages of Europe), collect weapons and items, defeat enemies, solve puzzles, and finally find a way out of here. The overall game is very demanding on the player's controls and tactics, and clicking a mouse like in a traditional A-RPG won't get you very far.
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#5705
No Man's Sky is a sandbox-based space exploration game, loved by gamers for its high degree of freedom and large map structure, but also received numerous bad reviews for its poor playability. In particular, the maps of galaxy and the scenes of planets in game are not preset, but randomly generated. Players need to explore, fight, trade and survive in this nearly infinite universe (containing 18,446,744,073,709,551,616 stars).

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#5681

In the early 1990s, 2D arcade racer video games had great success on both arcade consoles and 16-bit home consoles, delivering a stunning integrated gaming experience. Until the mid to late '90s, it was surpassed by the full 3D GT Racing, Ridge Racer, Need for Speed, and so forth series. Nowadays, the graphics of racing games have evolved to resemble the real world, but the obvious side effect of the excessive pursuit of realism is that the game controls become more complex, thus losing the fun of the game itself. As a result, many gamers miss the simple, exciting, relaxing racing experience when they could easily compete with friends.
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#5667
Nightmare Sphere (AKA: ナイトメアスフィア) is a free Castlevania-like and metroidvania-style doujin, indie game developed by 暁音♪ (AKA: n_sphere2, MickmanX, who used to be an art designer at Capcom) from Japan in 2009, using GameMaker Studio. It incorporates elements from classic 2D action video games like Metroid, Castlevania, Mega Man, and includes some degree of adult content.

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