#5183
Dale Carnegie is the pure and pute father of all the sciences of success. As a matter of fact, many succeeding books about success science or chicken soup for the soul originated from his masterpieces. How to Win Friends and Influence People is one of Carnegie's inspirational classics - success science education books, published in 1936. It is the world's first book on success science, can be said to be a miracle in the history of human publishing, and the "bible" for social contact and communication. In short, it's the world's best-selling, most classic, and most practical reference book for being a good personal & social people.

#4849
The Human Figure in Motion is a quite old but very practical book for learning animation. It was written by Eadweard Muybridge, and published by Dover Publications in 1955 (originally published in 1901). The whole book has a total of 390 pages (AppNee only has and shares its Photo Album part), contains a large number of decomposition materials for human motion, and can be used as a must-read reference book for standard body movements for both animation production professionals and enthusiasts.

#4701
Slam Dunk is the world's best-selling basketball series created (both story and art) by Takehiko Inoue from Japan, an Eisner Award nominee. It is certain that - countless post-80s and even post-90s around the world just fell in love with and began to play basketball after watching this TV animation based on the comic book of the same name!

#4665
As one of the most important tools used for developing web applications, PHP and MySQL have been favored by developers around the world all the time. But how to effectively use PHP and MySQL to perform development became a challenge that programmers have to face. In a sense, PHP and MySQL: Create - Modify - Reuse rose in response to the proper time and conditions (it was written to specially solve this problem).

#4002
Atlas of Human Anatomy for the Artist is a perfect (exhaustive and absorbing) human anatomy reference book for both beginners and intermediate artists. It's planned and written by Stephen Rogers Peck with a completeness and orderliness, first published as a paperback by Oxford University Press in 1982, and gets mentioned a lot on many online art forums around the world now.

#3471
The Catcher in the Rye is the only self-narrative, full-length novel written by American writer J. D. Salinger, published in 1951. The protagonist in this book is a 16-year-old high school student Holden, who doesn't pay attention to fashionable wear, swears like a trooper, and gives everybody a rascal down boy impression. The author limited the start-stop of story within 3 days of time from Holden left school to wandering in New York, learned from the writing method with stream of consciousness and unconstrained style, so as to fully explored the inward world of a teenager.

#3250
As a representative of open source software, MySQL had already become the world's most popular DBMS (database managing system) long time ago. After Sams Teach Yourself SQL in 10 Minutes (AKA: SQL Crash Course), MySQL Crash Course became another classic bestseller. This book is actually written by Ben Forta at the requests from many readers, and specifically for MySQL users.

#2411
If I tell you the publication date of this book is 1999, and has only one edition, many beginner readers will be dismissive that I can imagine. But please note that, whether you are newbie or expert, Essential C++ is the top grade of classic work all the time. In other words, as long as you want to be proficient in C++, then this Essential C++ written by the C++ master Stanley B.Lippman is required.

#1680
As one of the unfailing best-seller books, The Old Man and the Sea is Ernest Hemingway's representative work. It is just a simple story with a smallish length, but it has rich meanings, even many school teachers use it as teaching material of heroism education. Recommended for students to read.

#1121
GUI Bloopers 2.0: Common User Interface Design Don'ts and Dos describes the often-committed "taboos" for software developers when they design the graphical user interface (GUI), and puts forward the basic principles and theoretical basis to avoid these errors.