#6603

Texture baking can be an important step in the 3D model production pipeline, as it allows for the transfer of high-resolution surface details onto low-polygon models, so as to improve their visual quality without impacting performance. xNormal simplifies this process and empowers artists and game developers to create realistic textures for their projects.
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#4461
ShaderMap is a professional and powerful normal map generating/baking/converting (from 3D models and textures) tool for Windows, free for non commercial use. In ShaderMap, users can choose the original materials as need, from which the program will automatically generate the ordinary, mirrored, displaced maps, the one covered by ambient light, and other types of maps.

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