As an open-source, cross-platform, and all-around 3D computer graphics software, Blender offers from modeling, animation, materials, rendering to audio processing, video clipping, and a series of other animation related solutions. At present, it has been widely used by artists and designers from all over the world. However, in the way of turning our ideas into reality with this great tool, even seasoned designers will also feel challenging. This case, a well-crafted guide book is necessary.

Blender Master Class can be regarded as the only one best Blender hands-on guide book currently. Based on years of industry experience, the author carefully planned three Blender project cases as the bond, in order to panoramically explain the 3D modeling, sculpturing, texturing, rendering, and such as these techniques in a complete process. Therefore, this book comes with extremely strong practicability.

The words used by Blender Master Class are vivid and exquisite, its content is professional and authoritative, where a lot of experience and best practices are shared. Through careful study of this book, the reader can easily master all the essence of Blender's industry applications. As a result, Blender Master Class is very suitable for technicians who are engaged in or interested in 3D, CG, animation, game design, and other relevant industries to use as reference.

Table Of Contents

  • Chapter 1: Introduction to Blender
  • Chapter 2: Introduction to GIMP
  • Chapter 3: Preparation
  • Chapter 4: Blocking In
  • Chapter 5: Modeling the Details
  • Chapter 6: Sculpting
  • Chapter 7: Retopology
  • Chapter 8: UV Unwrapping
  • Chapter 9: Hair and Particle Systems
  • Chapter 10: Texture Baking
  • Chapter 11: Texture Painting
  • Chapter 12: Materials
  • Chapter 13: Lighting
  • Chapter 14: Rendering and Compositing
  • Chapter 15: Going Further

Book Example Codes

  • Download the project files from the DVD (Torrent | ZIP)

Download URLs

Format Download Size
PDF 45.1 MB
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